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Xenogears Original Soundtrack - Composed and arranged by Yasunori Mitsuda - Track Listings
Xenogears Original Soundtrack - Disk 1
01. Light From the Netherworlds
02. Stars of Tears
03. Bonds of Sea and Fire
04. My Village is Number One
05. The Valley Where Wind is Born
06. A Distant Promise
07. Steel Giant
08. Forest of the Black Moon
09. Shattering Egg of Dreams
010. Back to Sleep
11. Daijiru: City of Burning Sands
13. Grahf: Emperor of Darkness
15. Leftovers of the Dreams of the Strong
16. The Treasure Which Cannot be Stolen
17. Aveh The Ancient Dance
19. Stage of death
20. In a Dark Sleep
21. Singing of the Gentle Wind
22. The Wounded Shall Advance into the Light
23. Lost...Broken Shards
24. Tamusu, the Man of the Sea
25. The Blue Traveller
Cut from game
Sad Yggdrasil Theme
Lahan Village Theme
Music box Theme
Battle Theme 1
Elly Theme 1
World map theme
Elly Theme 2
Sneakin' around Theme
Battle theme 2
Nisan Church/choir theme
Elly Theme 3
Solaris (during Krelian's speach.) Also on the Parasite Eve demo main menu.
Xenogears Original Soundtrack - Disk 2
01. Ship of Regret and Sleep
02. The Jaws of Ice
03. Knight of Fire
04. June Mermaid
05. Shebat, the Wind is Calling
06. The Sky, the Clouds and You
07. Gathering Stars in the Night Sky
08. Tears of the Stars, Hearts of the People
11. Solaris, Eden of Heaven
12. Back to Sleep
13. The One Who is Torn Apart
14. Pray for the People's Joy
17. One who Bares Fangs at God
18. The First and the Last
19. Small Two of Pieces
Creepy Solaris theme
Battle theme 3
Chu Chu Theme
Maria sad theme
Maria's heroic music
Yggdrasil flight music
Solaris town theme
Long sleep music
Ethos theme 2 [no choir]
Final dungeon music
last boss music
music before end movie...
Liner notes from Masato Katou:
They told me that I could write anything I want. Ok, I will. I am really selfish recently.
"Do you still remember it?
When we met?
All the adventures we had together?"
I have worked with my buddy Yasunori with Chrono Trigger, Radical Dreamers, and Xenogears. We
laughed and scorned together, and listened several hundred times to the music. Many of the
tunes are still silently singing in my heart.
We always have fear and awe against the unknown. Why would we find happiness and calmness in
music that we face for the first time? It's probably because... "There must be someone from
long ago living in you that like this melody..." Don't you find yourself with explanations like
that, even if it's not Shitan-sensei (Note: that's Citan in case you were wandering) telling
you? Especially in silent and lonely nights when you turn your ears toward the secret "words"
that this small silver disc tells you... Yes, the present from Yasunori filled with his wishes
is in your hand. Congratulations. And, thanks. Let's see you again...
Liner notes from Yasunori Mitsuda:
Like always, I have times when I can't do my best when there are new goals or experiments I must
achieve. I think it is due to strong pressures that are pushing me down. When I compose for any game,
I always first set up a "theme". In this project, I had a story in my mind that was far larger than
any theme I had in any game. I was ready for pressure as big as it, though.
The developing took time as I predicted, and I had the most difficult time. I anticipated it.
Of course, because I was trying to do beyond what I had done. I often thought "Agh! I can't do
this anymore!" followed by "..no! I CAN do this! I must!" and advanced little by little everyday.
The sound team supported me a lot. The sound programmer Hideki Suzuki and sound engineer Tomoyasu
Yajima, recording engineer Takashi Nagashima, and the event planner Masahito Katou... Without
their help, my director Tetsuya Takahashi, and your letters, I couldn't have done this.
Creating traditional music is very difficult, and most Japanese do not like foreign traditions
so much. I think it is because the history and the root of the land are totally different. But,
that's is the most fun part. I need to research how the traditional music in the land were
developed, and make the songs more interesting and easy to listen. There are many traditional
music in this CD but they are not traditional music of any specific land. Actually, they are
traditional music from my own world. I also have to make the music fit the nature of a video
game, so they are arranged in such way. It would be a great thing if you listen to the traditions
in this CD and open up your eyes to music all over the world. That would be my dream.
Creating something out of nothing requires the most power. I haven't done anything but
composing, but I think the same thing could be applied to anything. I often wonder "Why am I
doing such a painful thing?", just like how mothers bare and grow their children. Women who
bore children say that they never want to experience the pain of giving birth again, but they
often forget their pain as they grow their lovely kids. There is a never ending love in it.
I often worked with musicians from foreign countries, but there is one thing in common. They love
music, and money is a secondary thing. I try to enjoy music to the max in the painful process
of composing. I believe that by doing so, I could tell my feelings to the people who love music
from the bottom of their heart. If I could meet various people by music and communicate with
them, there is nothing more joyful that that.
This game has been created by a huge number of people. In the music field by its own, there are
as much as a hundred people involved. It is certainly the biggest project I've ever been
involved. I can't seize myself of being moved by people's warm heart of listening to my
selfish wishes and tried to work with me without complaining. This CD is filled with such
hopes and wishes of many people. Ireland's air, Bulgaria's air, and Japan's air along with
your room's air. I hope the music of XENGEARS will blend in with such air and become a strong
support of you.
Let me say THANK YOU to everyone.
Liner notes from Tetsuya Takahashi: (Director)
I never thought music was so important. Actually, I haven't even thought about music my whole
life. I knew that there must be some kind of music in any game, but I never thought that I would
be "saved" by the music.
I think it's kind of when all the 8-bit games were transferred into 16-bit machines, when I
realised that the sound was superior over the graphics qualities. I can't say I was "shocked",
but I was surprised, in deed. 7 years later when everything became 32-bit, I only thought that
now graphics could be as expressive as the sound. Then, I never thought I would become a
director of one game.
As I started to direct Xenogears, I found something "missing". There was something missing from
the image I had drawn in my mind and the computer graphics in front of me. I knew that the
lack of physical things such as time, quality, and determination were the reasons, and I had
to sadly conclude that that was my limit.
It was no use stopping there, so I decided to look at the graphics simultaneously with the music
that had been finished a long time ago back in 1996. "What!? Wow!! Was this picture really
this good? Damn, I'm getting goosebumps!" - All the "clouds" in my mind cleared up. Then, I
realised again that the graphics were inferior to sound; to music. I had to admit the importance
I also realised that I was being supported by many other people. Of course, there were some
times when I was betrayed by someone. I could feel other people's feelings as we were desperate
in the last moments. Still, I could not have come here without the help of all the people who
tried to support me.
Yasunori is one of the people who heavily supported me in Xenogears. Without his music, the
game would have been a lot worse than our goal. My determination wouldn't have continued either.
This soundtrack holds everything that enhanced me and this project.
The three vocal songs are the most amazing. I must say it is superior over any graphics produced
in SQUARE. It is good enough to be presented without any excuses what so ever.