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Resources / Translations and other Miscellaneous Files

Xenogears Original Soundtrack - Composed and arranged by Yasunori Mitsuda - Track Listings

Xenogears Original Soundtrack - Disk 1

01.  Light From the Netherworlds
02.  Stars of Tears
03.  Bonds of Sea and Fire
04.  My Village is Number One
05.  The Valley Where Wind is Born
06.  A Distant Promise
07.  Steel Giant
08.  Forest of the Black Moon
09.  Shattering Egg of Dreams
010.  Back to Sleep
11.  Daijiru: City of Burning Sands
12.  Emotions
13.  Grahf: Emperor of Darkness
14.  Fuse
15.  Leftovers of the Dreams of the Strong
16.  The Treasure Which Cannot be Stolen
17.  Aveh The Ancient Dance
18.  Invasion
19.  Stage of death
20.  In a Dark Sleep
21.  Singing of the Gentle Wind
22.  The Wounded Shall Advance into the Light
23.  Lost...Broken Shards
24.  Tamusu, the Man of the Sea
25.  The Blue Traveller

Intro music
Cut from game
Sad Yggdrasil Theme
Lahan Village Theme
Citan Theme
Music box Theme
Battle Theme 1
Blackmoon Forest
Elly Theme 1
Sleep
Dazil Theme
World map theme
Grahf's theme
Exciting/escape Theme
Yggdrasil theme
Elly Theme 2
Bledavik Theme
Sneakin' around Theme
Battle theme 2
Dead
Nisan Theme
Nisan Church/choir theme
Elly Theme 3
Thames Theme
Solaris (during Krelian's speach.) Also on the Parasite Eve demo main menu.

Xenogears Original Soundtrack - Disk 2

01.  Ship of Regret and Sleep
02.  The Jaws of Ice
03.  Knight of Fire
04.  June Mermaid
05.  Shebat, the Wind is Calling
06.  The Sky, the Clouds and You
07.  Gathering Stars in the Night Sky
08.  Tears of the Stars, Hearts of the People
09.  Flight
10.  Wings
11.  Solaris, Eden of Heaven
12.  Back to Sleep
13.  The One Who is Torn Apart
14.  Pray for the People's Joy
15.  Omen
16.  Awakening
17.  One who Bares Fangs at God
18.  The First and the Last
19.  Small Two of Pieces

Ethos theme
Creepy Solaris theme
Battle theme 3
Emeralda Theme
Shevat's Theme
Chu Chu Theme
Maria sad theme
Depressing Theme
Maria's heroic music
Yggdrasil flight music
Solaris town theme
Long sleep music
Id theme
Ethos theme 2 [no choir]
Final dungeon music
last boss music
music before end movie...
Ending
End Credits

Liner notes from Masato Katou:

They told me that I could write anything I want. Ok, I will. I am really selfish recently.

"Do you still remember it?
When we met?
All the adventures we had together?"


I have worked with my buddy Yasunori with Chrono Trigger, Radical Dreamers, and Xenogears. We laughed and scorned together, and listened several hundred times to the music. Many of the tunes are still silently singing in my heart.

We always have fear and awe against the unknown. Why would we find happiness and calmness in music that we face for the first time? It's probably because... "There must be someone from long ago living in you that like this melody..." Don't you find yourself with explanations like that, even if it's not Shitan-sensei (Note: that's Citan in case you were wandering) telling you? Especially in silent and lonely nights when you turn your ears toward the secret "words" that this small silver disc tells you... Yes, the present from Yasunori filled with his wishes is in your hand. Congratulations. And, thanks. Let's see you again...

Liner notes from Yasunori Mitsuda:

Like always, I have times when I can't do my best when there are new goals or experiments I must achieve. I think it is due to strong pressures that are pushing me down. When I compose for any game, I always first set up a "theme". In this project, I had a story in my mind that was far larger than any theme I had in any game. I was ready for pressure as big as it, though.

The developing took time as I predicted, and I had the most difficult time. I anticipated it. Of course, because I was trying to do beyond what I had done. I often thought "Agh! I can't do this anymore!" followed by "..no! I CAN do this! I must!" and advanced little by little everyday. The sound team supported me a lot. The sound programmer Hideki Suzuki and sound engineer Tomoyasu Yajima, recording engineer Takashi Nagashima, and the event planner Masahito Katou... Without their help, my director Tetsuya Takahashi, and your letters, I couldn't have done this. Thankyou everybody.

Creating traditional music is very difficult, and most Japanese do not like foreign traditions so much. I think it is because the history and the root of the land are totally different. But, that's is the most fun part. I need to research how the traditional music in the land were developed, and make the songs more interesting and easy to listen. There are many traditional music in this CD but they are not traditional music of any specific land. Actually, they are traditional music from my own world. I also have to make the music fit the nature of a video game, so they are arranged in such way. It would be a great thing if you listen to the traditions in this CD and open up your eyes to music all over the world. That would be my dream.

Creating something out of nothing requires the most power. I haven't done anything but composing, but I think the same thing could be applied to anything. I often wonder "Why am I doing such a painful thing?", just like how mothers bare and grow their children. Women who bore children say that they never want to experience the pain of giving birth again, but they often forget their pain as they grow their lovely kids. There is a never ending love in it.

I often worked with musicians from foreign countries, but there is one thing in common. They love music, and money is a secondary thing. I try to enjoy music to the max in the painful process of composing. I believe that by doing so, I could tell my feelings to the people who love music from the bottom of their heart. If I could meet various people by music and communicate with them, there is nothing more joyful that that.

This game has been created by a huge number of people. In the music field by its own, there are as much as a hundred people involved. It is certainly the biggest project I've ever been involved. I can't seize myself of being moved by people's warm heart of listening to my selfish wishes and tried to work with me without complaining. This CD is filled with such hopes and wishes of many people. Ireland's air, Bulgaria's air, and Japan's air along with your room's air. I hope the music of XENGEARS will blend in with such air and become a strong support of you.

Let me say THANK YOU to everyone.

Liner notes from Tetsuya Takahashi: (Director)

I never thought music was so important. Actually, I haven't even thought about music my whole life. I knew that there must be some kind of music in any game, but I never thought that I would be "saved" by the music.

I think it's kind of when all the 8-bit games were transferred into 16-bit machines, when I realised that the sound was superior over the graphics qualities. I can't say I was "shocked", but I was surprised, in deed. 7 years later when everything became 32-bit, I only thought that now graphics could be as expressive as the sound. Then, I never thought I would become a director of one game.

As I started to direct Xenogears, I found something "missing". There was something missing from the image I had drawn in my mind and the computer graphics in front of me. I knew that the lack of physical things such as time, quality, and determination were the reasons, and I had to sadly conclude that that was my limit.

It was no use stopping there, so I decided to look at the graphics simultaneously with the music that had been finished a long time ago back in 1996. "What!? Wow!! Was this picture really this good? Damn, I'm getting goosebumps!" - All the "clouds" in my mind cleared up. Then, I realised again that the graphics were inferior to sound; to music. I had to admit the importance of music.

I also realised that I was being supported by many other people. Of course, there were some times when I was betrayed by someone. I could feel other people's feelings as we were desperate in the last moments. Still, I could not have come here without the help of all the people who tried to support me.

Yasunori is one of the people who heavily supported me in Xenogears. Without his music, the game would have been a lot worse than our goal. My determination wouldn't have continued either.

This soundtrack holds everything that enhanced me and this project.

The three vocal songs are the most amazing. I must say it is superior over any graphics produced in SQUARE. It is good enough to be presented without any excuses what so ever.

© Xenogears: God and Mind